BMP
DotA AI
Taking this blog in a slightly different direction, I’ll write a bit about my thoughts on DotA AI and the retirement of BuffMePlz.I recently received an email from BMP informing me of his decision, as well as his offer of general guidance to lead my own AI project.
So Long, and Thanks for All the Fish
After much thought and consideration, I have decided to no longer continue my work on DotA AI maps. Between my increased work responsibilities, advancing on to the next stage of life, my waning interest in DotA, and the frustration from both dealing with the community’s demands and the community having to deal with my absences, I believe it is best for me to let this project go and move on
Decision time
From the playdota.com forums: “I hear you guys, and I understand your frustration, but you have to understand the limitations of how things work.
No map until June at the earliest
Absolutely swamped, likely won’t have time until June to even look at the maps and script.
Update…sorta
Been pretty busy with work and stuff recently, haven’t really done much on script development.
DotA Allstars 6.66b AI 0.2141
http://www.mediafire.com/?kwzr0tnwunn http://www.megaupload.com/?d=E3ONG5LR http://rapidshare.com/files/345279915/DotA_Allstars_v6.66b_AI_0.2141.w3x Changelog: -Rewrote Overpower and Summon Familiars to prevent AI crashes -Undid the fix added for Pounce in 6.66b that was causing the game to crash -Added a workaround for when AI attempt to attack a dropped Divine Rapier (item will be removed) -Fixed AI from destroying the Aegis after having them attack Roshan
Crashes
Looking over the code, looks like Slark’s Pounce, Ursa’s Overpower and Visage’s Summon Familiars will need to be rewritten, as they will cause conflicts with the AI script and result in WC3 crashing.
DotA Allstars v6.66b AI 0.214
http://www.mediafire.com/?ytm2mn1zow4 http://rapidshare.com/files/343331037/DotA_Allstars_v6.66b_AI_0.214.w3x http://www.megaupload.com/?d=CX5LEHW5 Changelog: ———- 6.66b (v0.214) ============== -First update to 6.66b -Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes -Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.) -Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr) -Disabled new -unlock command, as -switch is still disabled in AI map Let me know if you find any issues.
Okay, I lied, I’m changing the next version to 0.214
No major AI script changes, but I did have to change some stuff to make some of the rewritten abilities work, so I will update the version number. Just finished the 6.66b changes, will do a test run tomorrow and if I don’t find any bugs, will release on Saturday or Sunday
Next version with STILL still be 0.213
Got the script changes for 6.66 from IceFrog, working double-time on the map to get this done ASAP.
