Archive for September, 2009
DotA Developer IceFrog Speaks in 3rd Q&A
The enigmatic developer of the unbelievably popular Warcraft III custom scenario, Defense of the Ancients, answers community questions.
Q&A Session #3
Q: How much longer do you realistically look at DotA as something that you want to put your time into and update? (from Murazor) A: I honestly can’t see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it.
The Retry Wins OSPL
The OSPL now comes to a close, as The Retry has overtaken the Ukranian team, DTS.Chatirx to win $10,000 which constitutes exactly half of the $20,000 prize pool.
Formless 2.0
After spending some time today refactoring the AI script, I decided to take a break and rethink the Formless hero that I implemented a while back. Long story short, several hours later I’ve finished a (mostly) working and improved version of Formless
DotA Allstars v6.63b AI 0.212
http://www.mediafire.com/?kntzc2zdmln http://rapidshare.com/files/284125128/DotA_Allstars_v6.63b_AI_0.212.w3x http://www.megaupload.com/?d=BFNO0D5W Changelog: 6.63b (v0.212) ============== -First update to 6.63b -Fixed an issue that was causing AI bots to learn their abilities out of order -Fixed another issue that was still causing the game to crash when a player leaves the game early -Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)
Boots & 6.64
I started working on 6.64 a couple days ago. At first we began experimenting with some number tweaks to the boots, and even some ideas for secondary bonuses that seemed interesting. However, we found out that there is a technical issue with Phase Boots
Where LoL Lies in the World of DotA
SK Gaming now has to uphold the responsibility of bringing forth content about a particular upcoming title in the DotA genre, which happens to be League of Legends: Clash of Fates.
6.63b Released
Changelog: http://www.playdota.com/changelogs/6.63b
6.63 Focus
A forum post I made regarding 6.63 Quote: Originally Posted by IceFrog The overall goal of 6.63 was to implement design and role changes for an improved metagame, rather than just simple buffs and nerfs. Some numbers will need to be adjusted and refined in the future as we see gameplay develop
DotA v6.63b Released
Only three days following the release of the latest, vastly-improved version of DotA, IceFrog has held his word and produced a new balancing patch that has already gained tremendous applause.
